Your team has three tries to get Taniks to 20% of his total health pool before the enraged mechanic kills everyone. Regroup and damage him once more until he becomes immune. Halfway through the DPS phase, Taniks will slam himself on the ground and throw everyone in the air. Fireteams will want to stand in between both bubbles to damage Taniks. Taniks will deploy two bubbles that have debris orbiting the outside of them. Repeat this process once more to start the DPS phase. As before, have the Guardian with a disabled augment deposit it at an augment terminal for someone else to grab, effectively swapping both of their roles. Similar to the last encounter, depositing these Nuclear Cores will disable a random augment. Operators should find a vantage point and keep track of both core runners to break them out of detainment bubbles that randomly spawn. Doing so at all three nearby drones will stun Taniks and allow Nuclear Core runners to deposit their cores. When the runner reaches five or six stacks of Radiation, have their partner grab the Nuclear Core by walking up and holding the interact input.ĭuring this escort, Suppressors should be standing under drones near Taniks and firing at him. It is highly encouraged to have every Nuclear Core runner have a partner that runs parallel to them due to the size of the arena. Obtaining ten stacks of Radiation will kill you.Įvery thruster destroyed will spawn a Nuclear Core which, similar to the previous encounter, must be taken to one of two bins the Scanner identifies. Note that all Nuclear Core carriers will gain a stack of Radiation every few seconds. When the nukes spawn, the Scanner should call out which two bins need Nuclear Cores. Failing to do so will cause three Nuclear Cores to spawn instead of two, causing a wipe after ten seconds as there are only two bins to deposit cores into. Operators should wait to spawn nukes until Suppressors have shot at Taniks from one or two drone positions. Have Guardians pick up these buffs and fulfill the designated roles listed above. Waves of Fallen will flood the arena and bring one of each augment type. ![]() No Augment: Kill enemies and deposit Nuclear Cores.Doing so from all three drone positions will stun him, allowing Nuclear Cores to be deposited at bins. Suppressor: Stand under floating drones and shoot Taniks.Operator: Shoot at glowing terminals to spawn two Nuclear Cores instead of three, preventing a forced wipe.Scanner: State which bins to deposit Nuclear Cores into.Atraks' phantom takes more damage than his physical counterpart does. Killing four of Atraks' clones will spawn a fresh set of Servitors. Space Team must have their Scanner call out which Atraks is glowing yellow, then all three players must damage him and his leftover phantom to lower his collective health bar. When all six Servitors are destroyed, Atraks-1 will initiate Extinction Protocol and begin a wipe mechanic. Conversely, the Scanner buff will spawn on the space station for space team to take. When the first wave of Servitors spawn, Space Team's Operator must defeat the Operative Vandal on Europa, grab the Operator augment, then take a space pod to meet up with their team. Have the non-Operator members of space team enter the space pods. Grab the purple orb beside the space pods to start the encounter. No Augment: Grab the Replication debuff and coordinate with Operators to purge it.This role never grabs the Replication debuff. Operators also manage ground-to-space pods. Operator: Reset the Replication debuff on other players and purge it via airlocks in space.Scanner: State which copy of Atraks-1 is real for the team to shoot.When the damage phase ends, rotate buffs to how they were pre-DPS phase, then simply repeat this process until all six fuses are destroyed. Players have one minute to destroy as many fuses as possible. Topside Guardians will then damage the fuse. The underground player will then need to look at the fuses above them and call out which one is glowing, denoting the side and position the fuse is on. Have a Scanner player deposit their Scanner buff for the underground player to take. Immediately have the Operator deposit their buff into the augment terminal underground for someone else to take. ![]() When all four panels have been shot, the DPS phase begins. RELATED: 10 Things Only Pro Players Know You Can Do In Destiny 2: Beyond Light The Operator should be firing at the panels during this. The opposite side will then grab the buff and call out their two glowing panels. That side will then grab the Scanner buff, call out which two panels are glowing on their side, then pass the buff to the opposite side via the augment terminal. As they descend to the underground, have the topside Guardians kill enemies until the Scanner buff drops. Start the encounter by having your Operator player grab the Operator buff from an augment terminal on the main floor.
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